Heyo, I’ve finally bounced back from being ill and I’ve been hard at work for the past few days. Mostly focusing on improving some internal code and progressing the Empire system.
So lets jump into this update!
Stealth System Suggestion
I would love to get some feedback from this suggestion, if this is a good or bad suggestion for a game mechanic.
Way back in my decently early gaming years I played a lot of Metal Gear Solid on the PS and one of my many favourite games is Thief: The Dark Project. What I loved about these games were the really good stealth systems in these games (Especially Thief.). I really enjoyed how footsteps could be heard and alert NPCs, how arrows and objects could be used to distract or trick NPCs.
Since I’ve previously been mostly focused on Magics and Melee/Ranged combat I’d like to throw another combat mechanic onto the table, Stealth.
So here is my suggestion, I’m thinking of a Stealth system that is decently similar to the Thief game(s).
I’d like to implement LoS for NPCs, footsteps can be heard by nearby NPCs but also decreased from sneaking or perhaps crafting some special shoes that decrease the sound from walking, perhaps putting out torches/lights will decrease NPCs LoS, staying in shadows will decrease detection, being able to silently steal/pickpocket etc.
Of course a lot of testing would go into such a system in order to make it fun, because even if it’s the greatest and realistic stealth system, if it’s not fun, I will not release it.
So my question is, if implemented correctly, does this sound like a fun and interesting game mechanic?
As I said previously I’ve been working on improving and progressing the Empire System this week and I have made some major improvements.
Among these improvements is the Resource system.
I’ve completely rewritten this system (Without even touching any other system, Good Engine design ftw.), It now works a lot better and can detect some pretty awesome stuff. Such as, if someone steals resources the Empire will notice this and the resources will be updated.
But this also means that if you have a Quest for an Empire to hand in, X amount of Wood, you can just dump it into a storage chest and it will be tracked correctly.
One of the major improvements in the Project system is Citizen Assigned to Projects. This quite actually surprised me, it made the AI seem a lot more intelligent.
It also improves the ability to handle random events, such as, NPCs are constructing a building and an annoying Player puts down a Doodad in the way, then the AI will register this and actually clear the Doodad unless it’s in the blueprint for the Building.
This also means that if you want to help the Empire to construct buildings, you can.
I’ve added two new buildings to the Empire System.
Workshop (Used for creating Tools etc.)
Blacksmith (Used for creating Weapons and Smelting Ores.)
Everyone can use the Doodads inside these buildings, even the Player.
So if you were to be lazy or perhaps do not have resources, you could simply walk in and use these things, that is if you’re not hostile with the Empire in question.
In other news besides the major strides of progress I’ve added a fancy Loading screen while a Map is being generated.